pub async fn score_pone(
server_state: ServerState,
user_id: UserId,
game_id: GameId,
) -> Result<(), ServerError>Expand description
Acknowledges the end of plays and goes on to score the pone’s hand for the specified user if both players have acknowledged.
§Parameters
server_state: The shared server state containing the game and database.user_id: The ID of the user performing the scoring.game_id: The ID of the game containing the pone’s hand.
§Returns
Returns Ok(()) if the pone’s hand was successfully scored.
Returns a ServerError if the action is forbidden, the game is not found,
or another internal error occurs.