pub struct GameIdDTO(/* private fields */);Expand description
Data transfer object for a game identifier, wrapping a ULID for unique, sortable identification.
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for GameIdDTO
impl<'de> Deserialize<'de> for GameIdDTO
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for GameIdDTO
impl Eq for GameIdDTO
impl StructuralPartialEq for GameIdDTO
Auto Trait Implementations§
impl Freeze for GameIdDTO
impl RefUnwindSafe for GameIdDTO
impl Send for GameIdDTO
impl Sync for GameIdDTO
impl Unpin for GameIdDTO
impl UnwindSafe for GameIdDTO
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn equivalent(&self, key: &K) -> bool
Compare self to
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impl<T> FromHashFragment for T
§fn from_hash_fragment(hash: &str) -> T
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impl<T> FromRouteSegment for T
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impl<T> InitializeFromFunction<T> for T
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Create an instance of this type from an initialization function
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Converts
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§impl<T, O> SuperFrom<T> for Owhere
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Convert from a type to another type.
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Serialize the type to a byte vector for transport
§fn transport_from_bytes(bytes: &[u8]) -> Result<T, Error<Error>>
fn transport_from_bytes(bytes: &[u8]) -> Result<T, Error<Error>>
Deserialize the type from a byte slice