Skip to main content

GameCommand

Enum GameCommand 

Source
pub enum GameCommand {
    HostGame {
        user_id: UserId,
        game_id: GameId,
    },
    JoinGame {
        user_id: UserId,
    },
    PlayComputer {
        user_id: UserId,
        game_id: GameId,
    },
    CutForDeal {
        player: Player,
    },
    StartGame {
        player: Player,
    },
    DiscardCards {
        player: Player,
        cards: Vec<Card>,
    },
    PlayCard {
        player: Player,
        card: Card,
    },
    Go {
        player: Player,
    },
    ScorePone {
        player: Player,
    },
    ScoreDealer {
        player: Player,
    },
    ScoreCrib {
        player: Player,
    },
    StartNextRound {
        player: Player,
    },
}
Expand description

Commands that drive the game state machine.

Each variant represents an action a player can take.

Variants§

§

HostGame

User wants to create a new game and become its host. The game will require a guest to join in order to continue.

Fields

§user_id: UserId

User hosting the game.

§game_id: GameId

The new game identity.

§

JoinGame

User wants to join the game has a guest.

Fields

§user_id: UserId

User hosting the game.

§

PlayComputer

Client wants to start a single-player game against the computer.

Fields

§user_id: UserId

User creating the game.

§game_id: GameId

The new game identity.

§

CutForDeal

Player cuts the deck to determine who deals first.

Fields

§player: Player

The player identity (essentially host or guest)

§

StartGame

Player signals they are ready for the game to start. This is a Pending acknowledgment on the CutForDeal cuts.

Fields

§player: Player

The player identity (essentially host or guest)

§

DiscardCards

Player discards two cards to the crib.

Fields

§player: Player

The player identity (essentially host or guest)

§cards: Vec<Card>

The cards being discarded.

§

PlayCard

Player plays a card during the Playing (or Pegging) phase.

Fields

§player: Player

The player identity (essentially host or guest)

§card: Card

The card to be played.

§

Go

Player declares go during the Playing (or Pegging) phase.

Fields

§player: Player

The player identity (essentially host or guest)

§

ScorePone

Player requests scoring of the non-dealer’s hand. This is a Pending acknowledgment at the end of the Playing phase.

Fields

§player: Player

The player identity (essentially host or guest)

§

ScoreDealer

Player requests scoring of the dealer’s hand. This is a Pending acknowledgment at the end of the ScoringPone phase.

Fields

§player: Player

The player identity (essentially host or guest)

§

ScoreCrib

Player requests scoring of the dealer’s crib. This is a Pending acknowledgment at the end of the ScoringDealer phase.

Fields

§player: Player

The player identity (essentially host or guest)

§

StartNextRound

Player requests that the next Discarding round should start. This is a Pending acknowledgment at the end of the ScoringCrib phase.

Fields

§player: Player

The player identity (essentially host or guest)

Trait Implementations§

Source§

impl AsRef<str> for GameCommand

Source§

fn as_ref(&self) -> &str

Converts this type into a shared reference of the (usually inferred) input type.
Source§

impl Debug for GameCommand

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'de> Deserialize<'de> for GameCommand

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl Serialize for GameCommand

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,