pub struct Pending(/* private fields */);Expand description
Represents players who are to acknowledge the current game phase before the game can proceed to the next phase.
Pending is used to implement synchronous turn progression:
a phase (e.g. bidding, playing a card, revealing tricks) only advances
when all expected players have called acknowledge().
An empty set means the phase is complete and the game may proceed.
Note: there is now new as the default pending state will be pending
for both players in the game.
Implementations§
Source§impl Pending
impl Pending
Sourcepub fn finished(&self) -> bool
pub fn finished(&self) -> bool
Returns true if all players have acknowledged (i.e. phase is complete).
Sourcepub fn waiting_on(&self, player: Player) -> bool
pub fn waiting_on(&self, player: Player) -> bool
Returns true if the given player still needs to acknowledge.
Sourcepub fn acknowledge(&mut self, player: Player) -> bool
pub fn acknowledge(&mut self, player: Player) -> bool
Registers acknowledgment from a player.
Returns true if both players have acknowledged and play can continue.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Pending
impl<'de> Deserialize<'de> for Pending
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for Pending
impl StructuralPartialEq for Pending
Auto Trait Implementations§
impl Freeze for Pending
impl RefUnwindSafe for Pending
impl Send for Pending
impl Sync for Pending
impl Unpin for Pending
impl UnwindSafe for Pending
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more