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Discarding

Struct Discarding 

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pub struct Discarding { /* private fields */ }
Expand description

Represents the game state during the discarding phase, where players select cards to contribute to the crib.

This phase occurs after roles have been assigned and hands dealt, but before the play phase begins. Each player removes cards from their hand, and those cards are accumulated into the crib for the upcoming scoring sequence.

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impl Discarding

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pub fn new( scoreboard: Scoreboard, roles: Roles, hands: Hands, crib: Crib, deck: Deck, pending: Pending, ) -> Self

Constructs a new Discarding state.

The caller must ensure that the provided inputs are coherent and reflect a valid pre-discarding state.

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pub fn discard_cards_to_crib(&mut self, player: Player, discards: &[Card])

Moves the specified cards from player’s hand into the crib.

This method performs the following operations atomically:

  1. Removes all discards from the player’s hand.
  2. Adds all discards to the crib.
  3. Marks the player as having completed their discard action via the pending-state mechanism.

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impl Clone for Discarding

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fn clone(&self) -> Discarding

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Discarding

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Discarding

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for Discarding

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl HasCrib for Discarding

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fn crib(&self) -> &Crib

Immutable access to the crib.
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fn crib_mut(&mut self) -> &mut Crib

Mutable access to the crib.
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impl HasDeck for Discarding

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fn deck(&self) -> &Deck

Immutable access to the deck.
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fn deck_mut(&mut self) -> &mut Deck

Mutable access to the deck.
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impl HasHands for Discarding

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fn hands(&self) -> &Hands

Immutable access to all hands.
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fn hands_mut(&mut self) -> &mut Hands

Mutable access to all hands.
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fn hand(&self, player: Player) -> &Hand

Returns an immutable reference to the given player’s hand.
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fn hand_mut(&mut self, player: Player) -> &mut Hand

Returns a mutable reference to the given player’s hand.
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impl HasPending for Discarding

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fn pending(&self) -> &Pending

Immutable access to the pending set.
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fn pending_mut(&mut self) -> &mut Pending

Mutable access to the pending set.
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impl HasRoles for Discarding

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fn roles(&self) -> &Roles

Returns an immutable reference to the roles.
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fn roles_mut(&mut self) -> &mut Roles

Returns a mutable reference to the roles.
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fn dealer(&self) -> &Dealer

Returns an immutable reference to the dealer.
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fn pone(&self) -> &Pone

Returns an immutable reference to the pone (non-dealer).
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impl HasScoreboard for Discarding

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fn scoreboard(&self) -> &Scoreboard

Returns an immutable reference to the scoreboard.
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fn scoreboard_mut(&mut self) -> &mut Scoreboard

Returns a mutable reference to the scoreboard.
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impl PartialEq for Discarding

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fn eq(&self, other: &Discarding) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Discarding

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for Discarding

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impl StructuralPartialEq for Discarding

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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