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PlayState

Struct PlayState 

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pub struct PlayState { /* private fields */ }
Expand description

Represents the current state of play during the pegging phase.

Tracks which player’s turn it is, pending cards, the go status, current and previous plays.

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impl PlayState

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pub fn new(next_to_play: Player) -> Self

Creates a new PlayState with the specified next player to play.

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pub const fn next_to_play(&self) -> Player

Returns the player whose turn is next.

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pub fn with_pending_plays(self, player: Player, cards: &[Card]) -> Self

Sets pending plays for a player and returns the updated state.

(Note: This is really part of the constructor information)

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pub fn running_total(&self) -> Value

Returns the current running total of points in the play sequence.

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pub fn has_cards(&self, player: Player) -> bool

Returns true if the specified player has any cards left to play regardless whether they are currently legal plays or not.

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pub fn legal_plays(&self, player: Player) -> Vec<Card>

Returns the legal cards the specified player may play without exceeding the play limit.

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pub fn current_plays(&self) -> &Vec<Play>

Returns an immutable reference to the current plays.

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pub fn previous_plays(&self) -> &Vec<Play>

Returns an immutable reference to the previous plays.

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pub fn play(&mut self, card: Card) -> ScoreSheet

Plays a card for the current player, updating the state and returning the resulting score sheet for the played card.

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pub fn go(&mut self) -> ScoreSheet

Calls “go” for the current player, updating the state and returning the resulting score sheet.

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pub fn is_finished(&self) -> bool

Returns true if all players have no cards left.

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pub fn finish_plays(&mut self) -> Hands

Finishes the current plays and returns the regathered hands.

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pub fn go_status(&self) -> &GoStatus

Returns the current go status.

Trait Implementations§

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impl Clone for PlayState

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fn clone(&self) -> PlayState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PlayState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for PlayState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for PlayState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for PlayState

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fn eq(&self, other: &PlayState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for PlayState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for PlayState

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impl StructuralPartialEq for PlayState

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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fn borrow_mut(&mut self) -> &mut T

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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