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ScoreSheet

Struct ScoreSheet 

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pub struct ScoreSheet(/* private fields */);
Expand description

A collection of scoring items accumulated for a hand, crib, or play phase.

ScoreSheet records individual scoring items (ScoreItem) and provides utility methods to calculate totals and construct common scoring scenarios such as pegging points, hand scoring, and crib scoring.

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impl ScoreSheet

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pub fn add_event(self, kind: ScoreKind, cards: &[Card], points: Points) -> Self

Adds a scoring event to this sheet and returns the updated sheet.

§Parameters
  • kind: The type of score (e.g., pair, run, fifteen).
  • cards: The cards contributing to this scoring event.
  • points: The number of points awarded.
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pub fn add_event_if( self, condition: bool, kind: ScoreKind, cards: &[Card], points: Points, ) -> Self

Conditionally adds a scoring event if condition is true.

§Parameters
  • condition: Whether to record the scoring event.
  • kind: The type of score.
  • cards: The cards contributing to this scoring event.
  • points: The number of points awarded.
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pub fn points(&self) -> Points

Returns the total points accumulated in this sheet.

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pub fn items(&self) -> &Vec<ScoreItem>

Returns an immutable reference to the underlying list of scoring items.

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pub fn his_heels(cut: Card) -> Self

ScoreSheet constructor returning a ScoreSheet for the starter-card “his heels” bonus, if applicable.

§Parameters
  • cut: The starter card.
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pub fn play_card(play_state: &PlayState) -> Self

ScoreSheet constructor returning a ScoreSheet for the most recent Play of a card in the current play state.

§Parameters
  • play_state: The current play state to evaluate.
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pub fn go(play_state: &PlayState) -> Self

ScoreSheet constructor returning a ScoreSheet for the most recent Go declaration.

§Parameters
  • play_state: The current play state to evaluate.
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pub fn hand(hand: &Hand, cut: StarterCut) -> Self

ScoreSheet constructor returning a ScoreSheet for the given hand and starter cut.

§Parameters
  • hand: The player’s hand.
  • cut: The starter card.
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pub fn crib(crib: &Crib, cut: StarterCut) -> Self

ScoreSheet constructor returning a ScoreSheet for the crib and starter cut.

§Parameters
  • crib: The crib cards.
  • cut: The starter card.

Trait Implementations§

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impl Clone for ScoreSheet

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fn clone(&self) -> ScoreSheet

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ScoreSheet

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ScoreSheet

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fn default() -> ScoreSheet

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ScoreSheet

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for ScoreSheet

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ScoreSheet

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fn eq(&self, other: &ScoreSheet) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ScoreSheet

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for ScoreSheet

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impl StructuralPartialEq for ScoreSheet

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impl<T> Any for T
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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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