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Playing

Struct Playing 

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pub struct Playing { /* private fields */ }
Expand description

Represents the state of a game during the playing phase.

This structure aggregates all state required to execute card play, including score tracking, player roles, player hands, the current play-sequence state machine, and items specific to the round such as the crib, starter card, and any pending actions.

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impl Playing

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pub const fn new( scoreboard: Scoreboard, roles: Roles, hands: Hands, play_state: PlayState, crib: Crib, starter_cut: StarterCut, pending: Pending, ) -> Self

Constructs a new Playing instance from all required subcomponents.

All inputs must represent a consistent state at the beginning of the playing phase. The function does not perform validation; callers are responsible for ensuring that the inputs are coherent and legal for the game being implemented.

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pub fn play_card(&mut self, card: Card)

Plays a card from the next player in turn order.

This method:

  1. Determines which player is next to act via play_state.next_to_play().
  2. Removes the specified card from that player’s hand.
  3. Forwards the card to the play_state state machine to update peg totals, legality, and transition conditions.

Callers should ensure that the card is legal to play under the rules enforced by PlayState.

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pub fn go(&mut self)

Signals “go” for the next player in turn order.

A “go” occurs when a player cannot legally play any card without exceeding the allowable running total. This method delegates to the play_state state machine to record the event and update turn order.

Caller should ensure the player has no valid cards to play.

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impl Clone for Playing

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fn clone(&self) -> Playing

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Playing

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Playing

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for Playing

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl HasCrib for Playing

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fn crib(&self) -> &Crib

Immutable access to the crib.
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fn crib_mut(&mut self) -> &mut Crib

Mutable access to the crib.
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impl HasHands for Playing

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fn hands(&self) -> &Hands

Immutable access to all hands.
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fn hands_mut(&mut self) -> &mut Hands

Mutable access to all hands.
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fn hand(&self, player: Player) -> &Hand

Returns an immutable reference to the given player’s hand.
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fn hand_mut(&mut self, player: Player) -> &mut Hand

Returns a mutable reference to the given player’s hand.
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impl HasPegging for Playing

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fn pegging(&self) -> Option<&Pegging>

Returns an immutable reference to optional pegging information. This is used to provide pegging scores for hands and crib. The optional return allows for the most recent “play” pegging to be returned, in the case where no scoring play has been made yet.
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impl HasPending for Playing

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fn pending(&self) -> &Pending

Immutable access to the pending set.
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fn pending_mut(&mut self) -> &mut Pending

Mutable access to the pending set.
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impl HasPlayState for Playing

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fn play_state(&self) -> &PlayState

Returns an immutable reference to the play state.
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fn play_state_mut(&mut self) -> &mut PlayState

Returns a mutable reference to the play state.
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impl HasRoles for Playing

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fn roles(&self) -> &Roles

Returns an immutable reference to the roles.
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fn roles_mut(&mut self) -> &mut Roles

Returns a mutable reference to the roles.
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fn dealer(&self) -> &Dealer

Returns an immutable reference to the dealer.
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fn pone(&self) -> &Pone

Returns an immutable reference to the pone (non-dealer).
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impl HasScoreboard for Playing

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fn scoreboard(&self) -> &Scoreboard

Returns an immutable reference to the scoreboard.
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fn scoreboard_mut(&mut self) -> &mut Scoreboard

Returns a mutable reference to the scoreboard.
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impl HasStarterCut for Playing

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fn starter_cut(&self) -> &StarterCut

Returns the current starter card.
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impl PartialEq for Playing

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fn eq(&self, other: &Playing) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Playing

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for Playing

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impl StructuralPartialEq for Playing

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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